The Machinations of Balgrum

The Horrors of Carrion Hill

With Claire now in charge of her father’s business, her first job for the group is to head down to Carrion Hill. It appears that the late Robert was investing into new methods of producing etherium. The only other information she can provide is to talk to Haggerty, the mayor of Carrion Hill, and look for a Rupman Myre, who should be in charge of the facilities in question. Upon arriving at Carrion Hill however, the group quickly discover that the town has been besieged by some unknown horror. At least four people were killed in one night by something with enough strength to burst through a 10ft. stone wall. Haggerty gives them they information they need about Rupman and the town, along with a reward if they should unearth anything about what attack the residences. Since the site is on the way to “Rupman’s Vats” they decide to investigate. The site is truly grizzly the blood, mud, and debris every where. Whatever attacked these poor souls did so indiscriminately and with immense strength; any hope of discerning anything more than physical evidence from the bodies is impossible, so the group decides to investigate inside the house. In the basement, the party finds a passage that leads into a massive ruined temple. After dealing with an errant ghoul, they find a small campsite with a lone journal. The events detailed in the journal reveal that a summoning gone wrong has occurred here unleashing some unknown horror from beyond our realm and that it’s essence is now tied with the group that summoned it. In addition they find that Myre is one of the people in the group. When the group arrives Rupman’s Vats they find the front door locked and no one answering. The interior of Rupman’s Vats is a choking hot mess with the entire process exposed to the floors above and manned by the undead. Rupman rouses quite loudly as he hears the group attacking his workers and attacks out of shear fear that the party is the creature come for him. After defeating him the group decides to spare his life so long as he helps them. The next person the party decides to investigate is Crove, the warden of the local asylum, and also the head of their little group. When the party arrives the asylum is on high alert, with guards and inmates coming after the group. In the basement, behind a secret passageway, the group finds Crove, who quickly incapacitates two of the group and runs. As they pursue him, they find another surprise hidden by Crove: a chaos beast, which he releases on the remaining group. After defeating both the chaos beast and Crove, they attempt to interrogate him only to have him disappear when he regains consciousness. While the group searches for Crove, he manages to catch Keela off guard, and nearly kills her only to have the rest of the group turn the tide of the fight and kill Crove. With Crove dead, the only remaining member of the group is Hyve, a trader of mysterious cocktails, however the group is quickly informed that something has attacked the building that Hyve operates out of. Arriving at the scene, it is readily apparent that the creature has attacked this place, and the party follows the trail hoping to find it and Hyve in one piece. In the caverns below the building the remains of Hyve are scattered about, with his blood faintly outlining a massive monstrosity. The ensuing fight is brief, but brutal with the creature ultimately falling to Aelyn’s hands. With the creature dead the group hands over Krove to the local authorities and shuts down his operation before returning to Greydawn.



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