Clocktinder

Cost : 2gp
Weight : -
Craft DC : 18

A clocktinder looks very much like a tindertwig and functions similarly. However, rather than bursting into flame, a piece of struck against a hard surface merely smolders slowly from top to bottom—a process that takes 10 rounds—then finishes with a burst of flame at the end of that time. It’s possible to tie multiple blockaders together so the first sets off the second, the second sets off the third, and so on. Shorter times can be achieved by cutting a clocktinder into a shorter stick. Changing the number of rounds one or more section of clocktinder will burn requires a DC 10 Craft (alchemy), Craft (traps), or Disable Device check. (If the total time is more than a minute of delay, the DC increases to 15). If the check fails by 4 or less, the clocktinder burns to an end 1d12 minus 1d6 rounds early (minimum 1). If it fails by 5 or more, the clocktinder fizzles out prior to reaching the end of its burn. Wrapping the far end of a piece of clocktinder to a vial of alchemist’s fire, boompot, dragonrod, or fog bomb sets off the attached device when the clocktinder bursts into flame.

Clocktinder

The Machinations of Balgrum dimitri274